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Author |
Thread Statistics | Show CCP posts - 23 post(s) |

Michael Harari
Genos Occidere HYDRA RELOADED
501
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Posted - 2013.03.26 21:30:00 -
[1] - Quote
If TEs are so good why do fits pressed for low slots never give up a damage mod for them? You dont see armor ships with 1x damage mod/1x TE, its all double damage mod. You often see people flying with 3x damage mod 1x TE on shield fits - you never ever see 3x TE/1x damage mod.
Not only that, but tracking disruptors are still at -48% optimal and -48% falloff.
A single TD is 48%. No number of tracking enhancers on your ship will let you counter this TD. You can take a cane, and fill every low slot with a tracking enhancer, then TD it and your range is still less than when you started. The situation is even worse on laser ships where TDs have full effectiveness but TEs are only half as effective.
A cane with 6 TEs being tracking disrupted from an unbonused hull still has only 80% of the range of a cane with 0 TEs and no TD on it. |

Michael Harari
Genos Occidere HYDRA RELOADED
501
|
Posted - 2013.03.26 21:53:00 -
[2] - Quote
Out of curiosity, in what class does minmatar currently dominate?
Ill give that the sleipnir is the best CS, the vaga is the best shield hac. and maybe artynados are the best tr3 for blobbing (although nagas are probably better).
This is a very small number of classes |

Michael Harari
Genos Occidere HYDRA RELOADED
502
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Posted - 2013.03.27 00:45:00 -
[3] - Quote
Are there any plans to adjust the tracking disruptor numbers in step with tracking enhancers? |

Michael Harari
Genos Occidere HYDRA RELOADED
502
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Posted - 2013.03.27 00:50:00 -
[4] - Quote
Also fozzie, on the PL AT teams, how many ships used even a single TE? |

Michael Harari
Genos Occidere HYDRA RELOADED
505
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Posted - 2013.03.27 18:01:00 -
[5] - Quote
And again, are TDs going to be adjusted to reflect the decreased ranges of all guns? |

Michael Harari
Genos Occidere HYDRA RELOADED
505
|
Posted - 2013.03.27 19:11:00 -
[6] - Quote
Ganthrithor wrote:Grath Telkin wrote:Ganthrithor wrote:
So tl;dr: kiting is an extremely engaging, tricky, and fun style of gameplay, while brawling is simplistic, deterministic, and frustrating. And your recommendation is that they nerf the fun thing so its not as viable of an option. Because more people should do the annoying, frustrating thing instead?
Ok...
How very dramatic of you. Its hilarious to watch your posting sperge about how they're removing kiting set ups when thats not even close to whats happening. Do carry on though. I do bereave I said "makie it less viable" not "remove it." Which is exactly what they're doing. But please, continue to call me dramatic.
Its what they have been doing since tiericide started |

Michael Harari
Genos Occidere HYDRA RELOADED
505
|
Posted - 2013.03.27 19:37:00 -
[7] - Quote
8 TEs bonus a ship less than a single unbonused TD disrupts it. |

Michael Harari
Genos Occidere HYDRA RELOADED
505
|
Posted - 2013.03.27 19:54:00 -
[8] - Quote
Lelob wrote:Jaangel wrote:CCP Fozzie wrote:Serenety Steel wrote:If it aint broke, DON'T fix it!
Way to nerf some more stuff, well done ccp.. These are broke, so we're fixing them. Urm no they werent do you play eve? All you have done is make small gang pvp less effective while having little affect on blob warefare. Can you please explain your 'Vision' for pvp because as i see there is going to be flying t1 cruisers and there will be no shinney stuff worth flying. Raivi doesn't play eve unless its to tournament test, or orbit+f1.
Also approach, f1, pray in the honorable prom style of pvp |

Michael Harari
Genos Occidere HYDRA RELOADED
507
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Posted - 2013.03.27 19:57:00 -
[9] - Quote
Orbit f1 is different from approach f1. Orbit f1 is stuff like double TD condors, which need a buff because its totally possible to counter TDs. |

Michael Harari
Genos Occidere HYDRA RELOADED
507
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Posted - 2013.03.27 20:08:00 -
[10] - Quote
Ganthrithor wrote:I want to know what Kovorix thinks about this.
e: If he still plays this game :\
You know when a goon is saying a particular change makes small gang pvp too hard that something is really ****** up about said change |
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Michael Harari
Genos Occidere HYDRA RELOADED
507
|
Posted - 2013.03.27 20:15:00 -
[11] - Quote
Ganthrithor wrote:Also Grath you can suck mah dilz with your "It's only a three percent decrease in DPS" bullshit. I just compared my blaster Proteus fit to a version using T1 TEs in EFT and it's a 20% decrease in applied DPS at 24km using Null. On a ship that only hits for 263 dps at 24km as it is.
So yeah, the change does exactly what I was saying it would to kiting blaster cruisers-- totally eviscerates a ship that did mediocre damage to begin with. How ships like this are "problematic" under current mechanics is beyond me. If you and Kil2 have a problem with the Talos (which is more understandable) then take it up with that hull. I'd prefer it if you'd leave the Deimos, Proteus, and Vigilant useable as shield ships.
Its even worse on amarr ships |

Michael Harari
Genos Occidere HYDRA RELOADED
507
|
Posted - 2013.03.27 21:31:00 -
[12] - Quote
I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes)
Quote:
We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.
Quote:I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away.
Quote:Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots.
Quote:I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder. In the end I believe that the stats on these ships will make them managable for solo and small gangs to face.
Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok" |

Michael Harari
Genos Occidere HYDRA RELOADED
511
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Posted - 2013.03.27 21:48:00 -
[13] - Quote
Alxea wrote:More face to face battles yay! I hate when people kite... Grow some balls and fight within scram web range I say! 
Your entire kb is camping gates and killing frigates with a sebo legion |

Michael Harari
Genos Occidere HYDRA RELOADED
521
|
Posted - 2013.03.28 02:00:00 -
[14] - Quote
Major Killz wrote:
By the way. The proposed changes are not even that serious. You could just put 3 tracking enhancers on a Hurricane (for example) to counter the proposed changes.
Yes because hurricanes are both a ship worth flying and are getting an extra low slot.
Also 8x TEs on a ship will bonus it less than a single TD will disrupt it |

Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 10:37:00 -
[15] - Quote
Vladimir Norkoff wrote: In fact no Minmatar ship is in the TOP 2.
Vagas are the best hac (although not that much better than zealot), and sleips are the best CS. Very arguably, sabres are the best dictor. Thats the extent of that crazy "winmatar dominance" you hear about |

Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 10:47:00 -
[16] - Quote
A better way to balance shields vs armor would be to reduce the base sig on all hulls and increase the sig bloom of shield modules. Add sig bloom to invulns and shield hardeners.
Add base armor to local armor reps. Give shield boosters a smaller sig penalty than buffer.
Stacking penalize both field extenders and trimarks.
Increase the bonus to speed from heating a mwd, and decrease the sig penalty of mwd. One problem with armor is that after mwd sig bloat, its bascally the same size sig as shields (enormous).
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Michael Harari
Genos Occidere HYDRA RELOADED
540
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Posted - 2013.03.31 08:01:00 -
[17] - Quote
CCP Fozzie wrote: How's life in a world with support frigates going? Have they killed off all solo pvp in the game yet as you predicted?
No, people just went right into the cruisers. |

Michael Harari
Genos Occidere HYDRA RELOADED
546
|
Posted - 2013.04.08 17:14:00 -
[18] - Quote
CCP Fozzie wrote:
This change makes Tracking Disruptors even more powerful!In practice the difference between the old and new TEs when under the influence of multiple range scripted TDs will be insignificant. TDs are a very powerful weapon system, but can be countered. We're continuing to watch ewar balance closely and we will make adjustments as necessary.
Could you share this counter to TDs (apart from "use missiles")?
Also, speaking of power creep, i think the AT frigs need some love after the t1/af buffs. (CLEARLY THIS IS AN IMPORTANT ISSUE FOR MANY PEOPLE).
Also, have you considered just increasing the fitting cost of TEs to match the damage modules? |

Michael Harari
Genos Occidere HYDRA RELOADED
590
|
Posted - 2013.05.13 09:35:00 -
[19] - Quote
Rholak Khardula wrote:The real problem isn't TE's are OP, the real problem is Projectiles uses a different set of math than other turrets.
I have tested this with friends in game, they can hit for perfect damage at max falloff, they can track faster than the game says they should. So much so that when you fly something else, like Amarr, you count falloff as part of your range only to find you do almost no damage past Optimal. While with autocannons falloff is counted just like optimal.
When 425's can track a scepter orbiting you at .78 Transversal, but your guns say they can only track at .15 something is not adding up..
I am almost a pure Minmatar Pilot, I love Autocannons, but even I say they don't follow the same rules as other turrets. Before you hurt EVERYONE, by nerfing a module (which Blasters use the Op/Fall range bonus more than Autos) How about going back and looking at the code that controls projectiles, and see what's broke in it.
This is not how tracking (or the damage equation) works.
Fozzie, what about looking at TDs, since a nerf to turret tracking is an effective buff to the effectiveness of already this already too-effective module? |
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